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" Yeah, it's painful. "
  Title: Tony Hawk: Ride by Activision
  Format: Motion-Controlled Skating Game
  Reviewing Monkey: Our Ape Masters
  The Hype: Even die hard enthusiasts will admit that there hasn't been much happening in the Tony Hawk franchise lately. So, with lackluster sales and a flagging brand, Activision figured it was time to try something new by including a very cool motion-sensitive skateboard-deck controller with Ride. But, is that enough to revive the brand and make this game a hit? Read on, fellow monkey, to find out.
So what is Ride?
Ride is a game built around a really, really cool looking new controller. Functionally
a very solid plastic skateboard deck, it incorporate motion-sensitive technology
and photo sensors to give you a controller that you actually stand on in your
living room.
Way more immersive
than a Wii nunchuck or PS3 control pad, in order to do tricks you actually kick
up the front of the board, reach down and cover the sensors as though you were
grabbing them, and generally do a kind of pantomime version of real skateboarding.
It's a very, very
cool concept
Unfortunately, the
concept is where the coolness ends. Though not bad, limitation of the board's
ability to mimic real tricks is severely limited, and so play becomes more about
performing the same five or six repetitive actions than it is about simulating
a skateboarding experience. What's more, and by more I mean more importantly,
let's face facts and acknowledge that the average gamer is not a particularly
impressive athletic specimen, and if they were able to reliable balance themselves
while pivoting, kicking, and grabbing the board, they would be skateboarding
for real and not playing a skateboarding videogame. Needless to say, make sure
you do this far, far away from any breakables, like your console or TV, and
get in some good stretches or else you'll kill yourself.
Still, it's a cute
concept and wouldn't be bad if the game that came with it was awesome. Which
it isn't.
In fact, it's some
kind of polar, Bizarro opposite of awesome. It's like something you would've
expected to find ten years ago in one of those arcades that features a bunch
of horrible gimmick-based VR videogames that's only appeal is that it makes
you stand on a skateboard controller.
The graphics are
crap, the story is weak, the parks are painfully linear, and the controls...well,
let's just say that game make absolutely no attempt to make sure that your elaborate
physical efforts are reflected accurately in the game. And I do mean NO ATTEMPT.
Oh and, did I mention,
it's only a couple hours long? And, when I say a couple, I mean "a couple."
As in two.
Yeah, it's painful.
Easily the worst skating game in recent memory. And, since you pay 120 bucks
for it, that makes the whole experience excruciating.
So while I would
love to recommend Ride based on the theory of its controller, in the end it
just doesn't deliver anything to make it worth the investment. And while, yes,
they say that other games are coming (a snowboard game, a surfing game, another
Ride), I sure wouldn't drop the money now based on what they say you'll get
then.
  The Verdict:
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