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" Back are the morally gray choices, the hard decisions between good and evil, the opportunities to be a saint, the king of sinners, or something in-between. "
  Title: Fallout 3: The Pitt by Bethesda
  Format: Fallout 3 Downloadable Content
  Reviewing Monkey: Our Ape Masters
Pittsburgh has been reduced to a desolate wasteland
filled with morally repugnant characters and seedy, grimy, and foreboding locations.
Then, after the apocalypse, it gets even worse.
I kid...I kid. I kid because I hate the Steelers.
But that didn't affect my ability to enjoy The
Pitt, the latest Downloadable Content (DLC) for Fallout 3.
What did affect it, some, was the amount of glitchiness
I experienced playing through the expansion. While it did not have the crippling,
restart-your-game issues that the main game had, it did have enough jumps, starts,
and crashes that I was very, very glad that I have a very, very strong "save
game" discipline. And, if you're going to get The Pitt, you should have that
discipline, too. Save often, then save more often, and for the love of the Great
Monkey don't overwrite your old save each time you make a new one.
But, if you observe that discipline, you will
be rewarded. Playing much more like the original game than the last DLC did,
The Pitt is a solid journey into the depth of sleaze and moral repugnancy that
only slavers can bring. Posing as a new slave that is sent to Pittsburgh, the
center of the slaver universe, you must fight your way free through a series
of brutal gladiatorial matches and then set about a fairly well balanced series
of quests to take down the city's diabolical leader once and for all.
Or, at least, that's what you're going to do if
you're good. If you're bad, well...
And that, as with the main game, is a big part
of the fun in The Pitt. Back are the morally gray choices, the hard decisions
between good and evil, the opportunities to be a saint, the king of sinners,
or something in-between.
Also back, however, is a bit of the dungeon-crawl-esque
experience that Anchorage had...so if you really dislike the combat heavy aspects
of Fallout, this may not be for you. For the rest of us, though, there is a
nice-enough balance between exploring and slaughtering to make this feel very
much like the original...and for ten bucks, the four to six hours of initial
play you'll have, plus the new weapons and perks, makes it worth the price.
And the fact that you can keep going back to The Pitt to either finish exploring
or to revisit the repopulating baddies is icing on the cake.
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