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" Sort of like being given a howitzer to shoot ducks in a barrel. "
  Title: ATV Off Road Racing by Sony
  Format: PS2 Racer
  Reviewing Monkey: Dungapult
  The Hype: To my knowledge, no one has made an ATV racer for any console since either the old NES or the Sega Genesis…But Sony launches us back into that particular fray with abandon. Hyped for several months, this is supposed to be the quintessential racer for the PS2. So, is it? Like I’m going to tell you here. Read on, Monkey Faithfuls, read on.
  What This Monkey Thought...
  Graphics: Lets be honest. We’ve seen a lot of crap turned out on this "next generation system" so far. Sony, prior to its launch, went to great lengths to impress us with demos and shots from games that truly "utilize what the PS2 is capable of." However, so far, in general, we’ve seen diddly of that capability…until now. I’m happy to report that ATV joins Madden and DoA 2 as a glimpse of what we’re really going to get out of this machine. While, like the above titles, it’s not perfect and later sequels will be much sharper- the graphics in ATV really are exceptional. Crisp, clean modeling, smooth animations, beautiful environments, and great effects all make Off Road as much fun to watch as to play. It’s really quite impressive. Unfortunately, it loses the coveted "5" by having undynamic rider crash animations (you just go fetal and bounce around instead of reacting to what and how you hit), no tracks left by the bikes, and crowds that are so poorly rendered that calling them "badly pixalized 2D sprites" would do be like calling Hitler "unbalanced." Though I’m inclined to say "should have spent more time in the shop" I think the truth, as we said with Madden, is the developers really just want to make sure they have room to improve for the sequels. 4 out of 5
  Sound: Say it with me…"Vrrroooooommmmm," and "Vroooooooooom," and of course "Vrrrrrrrrrrrrrrrrrroooom." Add in the occasional grunt, groan, and scream (though they are far too infrequent) and you get the idea. And, while I’m inclined to mark down for that, I just can’t, knowing how incredibly kick ass the sound track is! Alice in Chains, Soundgarden, Primus, Anthrax, and many more all lend their beautiful hard lined driving tunes to this game. It is the first time I have ever turned the game effects down so I could hear the music better. Amazing. And, I’ll say right now, something we better hear a lot more of from now on. No more cheap ass midi or generically boring crap. 5 out of 5
  Game Play: We’ve had a bit of an argument
in the office as to what exactly ATV should get here. The problem is that it
is a fun game, a very fun game. A damned fun game, game that’s enough fun that
we will not be getting rid of it until the sequel comes out. Unfortunately,
however, it has a few points so annoying that certain aspects of the game become
almost unplayable.
You
see, on the plus side it has:
1) A kick ass physics
engine that lets race around with an almost perfect mix of realism and surrealism
(400-foot jumps, etc.). Pull off hairy jumps, insane tricks, and some ludicrous
driving (like on top of trains and in oil pipes) while still needing to lean
hard into your turns, control your balance, and keep track of your speed to
climb ratio. It’s incredibly cool.
2) Several cool
modes of play including enduro, indoor motocross, outdoor races, and freestyle,
enough crap that you’ll almost never get tired of playing. Each mode also has
at least 2 different options on whether you want to race or just screw around.
3) A race editor
to let you set your own check points on enduro courses. Which lets you make
courses as real or as ridiculous as you want.
Unfortunately,
it also has:
1) Possibly the
most infuriating crash physics in any racing game. Did you hit something? Anything
at all? Was it a tree when you’re going 140mph or a stump that would easily
pass under your tire at 2mph? Well, you get to have the exact same crash animation
for both. Witness in awe as your rider flies 20 feet off his bike and whines
like a 4-year-old girl with the slightest tap on your front tire. Gawk in amazement
when running into a sign going so slow your speedometer can’t even register
sends you careening as though being hit by a truck. It’s absolutely ridiculous.
It also means that if you bail for any reason, at all, you can look forward
to the same 3 or 4 seconds of down time before you get back on your bike. Definitely
a real problem for a racing game wrought with hazards. There is also no abort
key in race mode, so you get to just sit there and watch as you lose your precious
race position.
2) One of
the most bullshit AI’s in gaming history. The further you go, especially in
career mode, the more ludicrous the AI becomes. Bumps and hits that would send
you flying they take like nothing happened. Collisions between you and them
almost unanimously end with you losing, regardless of who’s in the position
of power. And, worst of all, where it takes you 3 or 4 seconds to recover from
a crash, after which you return to your stopped bike in some unfortunate track
position…The CPU respawns almost instantaneously and already driving at speed!
So, to put that in terms you’ll definitely understand, it means that say you’re
driving and the computer accidentally runs into your rear tire with its front.
Typically, this would mean he crashes and you just get bumped a bit. Instead,
it means that you definitely go flying and he may or may not. Even if he does,
by the time you’re back on your bike, he’s not only already back on his but
has also driven 50 or 100 feet...Even though the crash should have been worse
for him! It’s, by definition, the way a cheap-bastard game developer adds difficulty
and one of the most insulting and aggravating things I’ve ever seen in a racing
game. Pissed me off to no end.
3) The dumbest
"off track warning" I’ve ever seen. In real racing, if you cut a corner or drop
a set of ollies they tack a few seconds on to your time. In most games, they
either have barriers or auto-aborts should you go off track. In this game, there
is an arbitrary measurement of how far you’ve traveled off track (not whether
or not you’ve actually gained anything by doing so) and a five second reset
if you went "too far." So it doesn’t matter if you’ve actually gained time/distance
or not…If you’ve gone out on purpose to cut a corner or if you accidentally
jumped out…If you’re off track "too long" (whatever too long is, there’s no
indication) you will have to return to where you went off track, and if your
not off track "too long" you get away with whatever you did. This means jumping
at the wrong angle, getting bumped, or just missing a turn will lose you a race,
but finding the right corners or ollies you can cut fast enough will give you
the win. It’s crap, and it’s inexcusable on the PS2.
4) The worst
"Career Mode’ of any racing game I’ve seen in years. What it is, as you may
have guessed, is the single player mode in which you unlock additional tracks
(which is absolutely necessary to keep the game playable). What you wouldn’t
guess is how completely inane the process is. Before you begin, you pick your
rider and ATV. The one ATV you will get, so make sure to pick it well. Then,
in career mode, you will compete in race after race (from which there is no
diversion) for the sole and exclusive purpose (note the redundancy) of unlocking
tracks. There is no money made to use in upgrades on your bike (as in most games).
There is no plot. There is no repairing of damage or swapping of parts. There
is only the monotony of timed race after timed race (which, if that’s all I
wanted to do, I’d just do in normal race mode). What’s worse yet, way worse
as a matter of fact, is how they make it more difficult. First and for most,
this is where you see the AI problem in all it’s preposterous glory. Be prepared
for nothing but endless screams of "What the hell!?!" as you watch the computer
perform impossibly well, be ridiculously stable, and have absolutely no penalty
for wiping out. Second, is the place in which you have to finish. You’d think,
it being career mode and all, that the points you acquire for previous races
would be measured against a grand total for the circuit. Not only does it make
sense, but again, that’s the way it works in real life. But then, this game
isn’t real life. Forget the fact that by race 9 of 11 you lead the 2nd place
racer by 4 first place victories. Forget the fact that it is absolutely impossible
for any of the other "career" circuit racers to catch up to you. You will generally
need to finish each race in 1st or 2nd place or you don’t get to advance. So,
in the end, it will take as much luck as skill to finish the monotony of career
mode- with you desperately repeating race after race hoping you can not only
pull off a perfect run but also that the computer won’t bump you, land on you,
or just be impossibly better than you could ever be. Which, I think it goes
without say, is a sad frickin’ way to make a game difficult.
So, add all that up, good and bad, and you have
a fun game that should have been a lot more so. Thus, it splits the rating almost
down the center. 3.5 out of 5
  Level and Environment Designs: Oh, Mama! These tracks all rule, all pretty and jumpy and exciting. Now, granted, some are more entertaining than others, but in general I couldn’t imagine how they could have made the runs any better. Each one has its own feel, its own rhythm, and its own demands from you and your ATV (none of that "floor it from start to end" crap here). Best of all, there is a ton of them so you shouldn’t get board any time soon. The only two disadvantages are that there are no hidden features, so you only do the race/run as prescribed and that the tracks are only usable for their specific types of runs (so you can’t do motocross on a enduro run or just tear up and explore a race track). They’re small gripes, but it keeps it at 4 out of 5.
  Multiplayer: 2 players split screen and up to 4 with a multi-tap means you can all cut mud together. Run races; kill enduros, and even just take time pulling off tricks. The only potential problem at all is trying to decide which songs to play. 5 out of 5
  Replayability: Hell, I’m not board of it yet and I’ve gone way past the expected 15+ hours playtime I expect from a title. For that matter, I don’t anticipate hanging my helmet up any time soon. Race, jump, grind, and fly…plenty to keep you busy and entertained. Plus, you’ll unlock enough tracks that you won’t even memorize them all for a very long time. Best of all, though, is unlocking the "Havoc 1000" ultimate ATV after you finish the single player mode…which is sort of like being given a howitzer to shoot ducks in a barrel. 4 out of 5
  Story/Dramatics: Definitely my one true bone of contention, not only is there no story (at all) but you don’t even get to build or upgrade your rides. I know most people don’t care much about story in racing games but give us -something-. 0 out of 5
  Instructions and Learning Curve: Hmmm…"X" makes you go, "square" makes you stop, the little analog stick makes you turn…Think you can figure it out? Good, Sparky! The only deduction comes from the fact that it doesn’t support an analog throttle for some completely unimaginable reason. It is a racing game, right? What were they thinking… 4 out of 5
  Installation and Real System Requirements: Though I know the PS2 is capable of more and I’m drooling all over myself in anticipation of it, this will definitely get you through in the mean time. Oh and, since I have to mention it, the load times are entirely reasonable to boot. 5 out of 5
  The Verdict:
This game is so fantastic it makes me want to go by a damned ATV for real. Fast, fun, and furious- you’ll be happy to part with every hard earned banana this sucker costs. Though its flaws are a bit glaring, they can’t come close to detracting from the overall joy this game brings. It makes me forget that I’m a pariah, with no one who loves me and how horribly, horribly alone I am…Hold me? |
  The Good: Great Physics, Killer Graphics, and a Fantastic Sound Track.
  The Bad: Cheap Ass Difficulty Modifiers, a Few Huge Glitches.
  The Overall Ugly: You need to go get this game. Right now. Trust me, it’s worth it... Hey, why are you still sitting there? I said go now, dammit!
  What it's Worth: Market
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