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     " If you can't find what you're looking for in this book you may be better off going back to remedial See-Dick-Run pop-ups. "

      Title: Twilight of Atlantis by Avalanche Press

      Format: Role-playing supplement for the d20 system

      Reviewing Monkey: Dungapult

      The Hype: Ever since the d20 license opened up, some 500 Toms, Dicks, and Harrys have all jumped on the supplement bandwagon. Atlantis is Avalanche Press' latest foray into that quickly becoming over saturated market. But does it hold water?

      What This Monkey Thought...

      Story and Drama: Twilight of Atlantis is, simply put, a sourcebook to the land of Plato for your D&D 3rd edition campaign. To that end, it is chock full of background, history, mythos, and sociology. It covers their rise, their fall, their interaction with the rest of the "classical" world, and how they might interact with your characters. Covering just over 15 pages, Twilight gives you about the perfect amount of chronicle for your money…more than you'd ever take the time to make up yourself but not so much that you'll get lost in the minutia. 3 out of 5

      Layout and Presentation: Personally, I've always loved the way Avalanche lays out their supplements. Simple and easy to use, they begin with a descriptive and, more importantly, accurate table of contents and then proceed to lay the book out in a logical and progressive manner. If you can't find what you're looking for in this book you may be better off going back to remedial See-Dick-Run pop-ups. Further, the break up of the text and the highlighting of various characters, creatures, and equipment help you snatch out the parts of greatest interest. Really, the only potential negative is in the somewhat sub-par artwork and strictly grayscale print…but it's not less than you should expect for the price. 4 out of 5

      Playability: Really, playability with any d20 supplement boils down to two things: Will it ruin your campaign and will you use it? The answers, respectively, are No and Probably. Though I have never been big on pulling spells and feats from adventures (treasure's a whole other matter entirely), I didn't notice that any of the new feats, classes, or spells were unbalanced (as is so often the case with other d20 books) and did make great assets for NPCs and villains. As for the usability, I would guess you're likely to use it for the exact same thing I did…a half dozen-session excursion for your campaign. And, for that, it worked marvelously. 4 out of 5

      Desired Content: Lots of background, a pretty cool story, some fun new goodies, and enough races, monsters, and characters to make things dynamic. All in all, nothing that I wouldn't want and lots that I did. 4 out of 5

      The Verdict:

       Not ground breaking by any stretch of the imagination but entertaining all the same, I'm not at all disappointed we took a few weeks to journey to the land way down under. Interesting, easy to use, and fun- Twilight of Atlantis probably deserves a place on your shelf.

      The Good: Nice premise, good background, fun new goodies.

      The Bad: Umm…Unimpressive artwork? Sorry, but that's all I got.

      The Overall Ugly: At $12.95 this is a great way to burn through some game sessions.

      What it's Worth: Market

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