" Quake 4 is a passable shooter that does most everything fine, it just doesn't do any of it with gusto... "
Title: Quake 4 by Activision
Format: Xbox 360 Shooter
Reviewing Monkey: Our Ape Masters
The Hype: Back during the meteoric rise of the FPS genre there were only three big boys on the block. There was Doom, there was Unreal, and there was Quake. So, with only a handful of new shooters available at 360 launch, it's no surprise that Quake has taken the opportunity to shove itself back to the forefront. But is it a triumphant return or the creepy old guy still hanging around the disco? Read on, my monkeys, and find out.
What This Monkey Thought...
Graphics: If nothing else Quake 4 is a pretty, pretty game. Carefully rendered in beautiful multi-layer pastels, it is a feast for the eyes to be certain. And while some might be a little turned off by the stylized approach to its textures and environments, it would be hard to argue that Quake 4 isn't working your poor 360 for almost all it's worth...pounding out high quality graphics with gusto, allowing for a ton of action and a lot of special effects all without many drops in frame rates or lag. I do have to dock it a half a point, though, for the endless hallways it calls levels…because, dammit, we should be past the "endless corridors of the zombie infested space hulk", but other than that it's outstanding. 4.5 out of 5
Playability: Back in the day there was
only three things to base your FPS review on: Graphics, AI, and Cool Weapons.
Not surprisingly, back then each of the big three struggled valiantly to try
and dominate as many of the categories as possible. Over a decade later much
has changed, though unfortunately for Quake 4, not quite enough. Not that there
is anything -wrong- with Quake 4, per se, but rather that it doesn't do anything
to try and wow you on the modern videogame battlefield.
Perhaps this was intentional, as in almost every way Quake 4 feels like a retro game. It is the same straight sci-fi corridors, the same marginally intelligent AI (that can be beaten by running in the right circles), the same overly-scripted linear gameplay, and the same old assortment of weapons.
The problem is that our pallet, as gamers, has evolved so far since the days when all that was exciting. It's not that Quake 4 does anything bad, or wrong, it's just that everything…and I do mean EVERYTHING…it does has not only been done before, it's been done really, really well dozens of times before. We've seen the half-assed stoic soldier in a poorly defined human vs. aliens war before. We've seen the mindless "use the best gun" (which is the largest/last picked up gun) and blast it 'till it dies chum fest before. We've seen the stale assortment of weapons that include the requisite rocket launcher, mini-gun, lightning gun selections before. We've seen the moderately interesting vehicles that you get to pilot occasionally, and only in specific story elements/bonus levels before. And we've seen the charging monsters who will just run at you until either you die or it does.
Which is not to say the game doesn't do it all decently, and in terms of a straight up shooter it's pretty damned solid. But when I can walk into a store and find this on the shelf next to a dozen other games that do all the same things well, but also have real anima-some quantifiable element that makes them unique gaming experiences, it seems as if the only reason they expect me to choose Quake is because of some very dated brand loyalty. 3 out of 5
Story and Drama: If you've played a shooter in the last five years you know the story. You are a soldier with a mysterious past in a war against zombie aliens and, after making vain attempts to win the war single handedly, are turned into a super soldier who can in fact save the universe on your own. Hurray. 3 out of 5
Multiplayer and Replayability: As "vintage" as the rest of the game, Quake's multiplayer is a throwback to simpler times. Deathmatch, team death match, capture the flag, etc., all on old, small arena-style maps. Again, it's not that there's anything wrong with it all, but it's absolutely nothing you haven't seen eight million times before. 2.25 out of 5
|In the end Quake 4 is a passable shooter that does most everything fine, it just doesn't do any of it with gusto. Honestly, it feels a lot like someone went into your game library, grabbed any one of a dozen old shooters, gave them a graphical enema, and repackaged it as a sequel.|
The Good: A great graphical showing for the launch of your brand new console.
The Bad: It should have a label that reads, "Warning: This Box Contains No Originality What-So-Ever."
The Overall Ugly: You've been everywhere Quake 4 wants to take you many, many times before.
What it's Worth: 20 bucks if you're in between shooters and are looking for something to play, or if you just want something that demonstrates what we can expect from the significant graphical upgrades of your Xbox 360