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" Overall, Heroscape is one of the more pleasant surprises to come across my desk... "
  Title: Heroscape by Hasbro / Wizards of the Coast
  Format: Tabletop Strategy Game
  Reviewing Monkey: Mojo Jojo
  The Hype: Anyone who's been involved in
the tabletop industry for the last decade has seen a dramatic shift in base
from the hard-core, "crunchy" geek players to a more casual, main-stream type
of gamer. Well, that transition has finally caught up with the traditional strategy
now that Wizards of the Coast has released Heroscape through its parent company
of Hasbro.
Effectively a classic
miniatures battle game (in the vein of Warhammer or Battletech), what separates
Heroscape from the rest of the field is its widespread marketing (its available
in every type of retail store known to man) and its accessibility. But will
these changes spell doom for a game that still relies in large part on a traditional
gamer base? Read on, fellow Monkey, and find out.
  What This Monkey Thought...
  Playability: At its heart, Heroscape is
actually a fairly simple hex-based miniatures game that uses some straightforward
rules that are instantly familiar to anyone with miniature gaming experience
(and especially so to people who's geek knowledge dates back to games like Battle
Masters). Each miniature has stats for movement, range, attack, and defense.
On their turn they can move a number of hexes equal to their movement and attack
targets up to their range in hexes away. To do so they use a now-common set
of special dice that features a combination of blank sides and skulls. Each
skull they roll is a hit. The target defends by rolling a separate set of defense
dice featuring blanks and shields. Subtract a skull for each shield and the
skulls you have left equal the damage done.
It's a simple mechanic,
but one that works exceptionally well. With no elaborate stats to keep track
of, and no protracted charts, graphs, or sub-rules to factor in, each turn flows
smoothly and occurs in a very reasonable amount of time. Even things like line
of sight are handled in a very straightforward and easy manner: when in doubt,
get down and look from your mini's perspective and compare it to a silhouette
on the target's character card. If you can see a valid target area, you're good
to go. If you can't, no attack is possible. It's a good system that allows for
hassle-free, social games.
Which is not to
say that Heroscape is remedial. By incorporating two sets of rules (a basic
game, good for kids, and an advanced game that brings initiative, terrain, and
special abilities in to play), the game gives players plenty of options for
strategy and depth, just without bogging them down with book after book of material
that needs to be referenced.
It's definitely
a solid model that works well for the genre. 4 out of 5
  Layout and Presentation: One of the things
that I, as a classically crunchy gamer, am still getting accustomed to is the
marvels that the new mass-production age is bringing to gaming. Gone, apparently,
are the days of foldout cardboard maps or crudely drawn markers on vinyl mats.
With Heroscape we get the next generation of hex boards: textured plastic terrain
tiles that snap together to form any kind of live game board you can imagine.
With colors on each face to represent grass, water, and rocks, and each tile
stackable to give you different elevations, you can construct a game board that
is as varied, or mundane, as you feel like playing on (though the game does
include scenarios, which are supplemented on the company's website, for ideas
if you're too uninspired to think of your own).
That same kind of
mass-produced mentality is transferred over to the miniatures included with
the game, though to much less of an impressive result. Functionally the same
in quality as Wizards' Star Wars minis, the plastic pieces are fairly shoddily
molded and downright shabbily painted--though I know many people would argue
that having a pre-painted, ready to use medium-quality miniature is a heckova
lot better than having to assemble and paint your own high-quality fig (especially
if you're playing with kids). They also have no thematic consistency to them
at all, so you get what feels like a totally random assortment of characters
ranging from Vikings to robots to aliens to WWII infantry--which, I have to
admit, probably bugged me more than it should have.
Still, the miniature
presentation is the only dark spot, as everything else, including the army cards
and rulebook are full color, high-gloss works of proverbial art. 4 out of 5
  Value vs. Cost: So Value
is the category that, if the layout and playability of Herscape hadn't already
hooked me, would have made me a fan for sure. The starter (master) set costs
about forty bucks, depending on where you get it, which is about the same as
the rulebook for a standard miniatures game. The difference here is that for
those forty bucks you get what could probably be described as a stupid amount
of stuff.
The game includes
rules, 30 minis, including 2 oversized ones (a large dragon and a medium dinosaur
with rider), 2 pieces of ruins as terrain, 85 hex spaces, and a slew of dice,
counters, and markers to help you keep track of your game. All in all, it's
more than enough for 2 people to get started, and ample product for 4 to play
a decent-sized game. 5 out of 5
  The Verdict:
![]()
Overall, Heroscape is one of the more pleasant surprises to come across my desk in the last several years. It's not only a good game; it's also a great value for your money. Simple but refined, it occupies that nebulous space between a serious tabletop strategy game and a more traditional board game...and is a very, very good thing. |
  The Good: Solid core mechanics that are a lot of fun to play and at a killer value.
  The Bad: The cheap and eclectic minis leave something to be desired.
  The Overall Ugly: Don't think of it as a replacement for your seriously geeky gaming, think of it as an addition you didn't know you needed.
  What it's Worth: Market
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