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" All in all, it's an incredibly impressive showing… "
  Title: Call of Duty 2 by Activision
  Format: Xbox 360 WWII Shooter
  Reviewing Monkey: Our Ape Masters
  The Hype: The most popular World War II shooter of all time gets a major overhaul in its latest console edition. A new engine, new game options, and new single player campaign await those who ever yearn to stomp Nazi Germany back into the dark ages. But is there enough here to push you back into battle or is it just another 'me-too' title trying to sneak in under the radar. Read on, my Monkeys, and find out.
  What This Monkey Thought...
  Graphics: With Christmas just around the
corner and the market flooded with new games, new consoles, and a million other
shiny toys all vying for your attention, at some point you have to ask yourself:
can an old franchise really overhaul itself enough graphically compete? The
answer: oh hell yes, it can.
To call Call of
Duty 2 (CoD2) "pretty" or "beautiful" just doesn't begin to describe it. This
is, without a doubt, the most gorgeous shooter that's ever come across my desk.
It's not just that the graphics are refined, with clean models, lush environments,
and high levels of detail--it's the total package that developer Infinity Ward
has created.
Breaths plume in
the winter cold as soldiers shiver and blow on their hands to keep warm. Teammates
take to cover and lean carefully around corners to get a glimpse of the enemy
while exposing as little as they can. Dynamic light plays across each model
from a dozen different sources, casting shadows across a rifle's front sight
blades, catching in the pitting of stamped sub-machinegun frames, and reflecting
muzzle flash on the grimaced faces of assaulting warriors and the terrain around
the shooter. Mouths move in perfect sync with their dialogue, the bolts on weapons
function in perfect rhythm with each round they fire, and corpses splayed out
upon the field stare at the sky with wide-open eyes.
It really is something
to see, and is undoubtedly the first great graphical endeavor on the new generation
of consoles. We spent quite a few of our first gameplay hours just Oooohed and
Ahhhhed at all the very pretty touches. 5 out of 5
  Playability: In general, if you've played
any of the Call of Duty games, you'll know the basics of CoD2. Essentially a
tactical shooter, CoD2 uses a very intelligent AI and some pretty intricately
designed maps to walk you through realistic engagements that follow a loose
history of major WWII battles. Aiming is done via iron sights which have been
appropriately modified from their real-life counterparts to make them easier
to pick out on a screen, accurate recoil affects follow-up shots, and there
are a number of historical weapons for you to wield as you wade through battalions
of Nazis on your road to victory.
That said, there
are a number of new features that are certainly worth noticing. First and foremost,
there has been an exponential increase in the number of enemies on the field
at a time, so instead of being stuck with small scale urban engagements, there
are more than a few maps in CoD2 that will have you waging war against hundreds
of enemies on open fields; calling in artillery strikes, sniping at deploying
troops, and lobbing anti-tank rounds over hundreds of yards. Then there's the
number of little touches that have really refined gameplay. A new vaulting function
allows you to clear or climb low obstacles that other games have always made
you run around…which is revolutionary enough in and of itself that every game
published hence should be forced to include it. Finally, a breath holding button
lets you steady yourself temporarily as you snipe through your scope for short
periods of time then sends you wildly swinging when you're finally forced to
exhale.
All in all, it's
an incredibly impressive showing…that, unfortunately, is pretty badly hampered
by the game's one glaring flaw. For some totally inexplicable reason, amidst
a game that is rich with realism and polish, Infinity Ward decided to make all
the weapons do cartoon-esque damage. No matter what weapon you have, be it a
.45 caliber submachine gun, a 7.62 rifle, or even the terrifyingly powerful
American .30-06, unless you get a head shot you will always have to shoot an
enemy at least two, and up to as many as SIX, times to get your kill. Worse
yet, once you shoot someone they will often be kicked into an uninterruptible
"injured" animation, where they fall down and then get back up, that is not
only indistinguishable from a regular death animation, but that also doesn't
acknowledge additional shots you land. Thus, in a vast majority of cases, you
will shoot someone with your rifle (which has nasty recoil because it's supposed
to be able to take down a buffalo) or with a short burst with your submachine
gun, see them fall on their face, start to move on, and then get shot in the
back as that character gets back up and demands to be shot again. It is absolutely
ridiculous and so idiotically frustrating that at one point I honestly considered
driving to California to leave a flaming bag of poo on their doorstep. Why you
would make a game, that is damned near perfect in every other way for the genre,
so unrealistic in its damage is absolutely beyond me. I can't imagine what motivated
them, or what could have possibly been going through the heads of the testers
who approved it, but it is painfully moronic. 4 out of 5
  Story and Drama: The story is a Saving Private Ryan-esque World War II profile of a group of soldiers: noble sods who get shoved at Nazis and have to prevail against overwhelming odds. It's pretty straight forward, but also very gripping, as each new chapter is set up with a clip of actual footage from the Military Channel and then puts you in the role of one of three soldiers (a Brit from the Desert Rats, a Russki conscript, and an Army Ranger) and surrounds you with the authentic, and moving, plight of that poor bastard. 4 out of 5
  Multiplayer and Replayability: Multiplayer
includes all the old standbys you've come to expect: deathmatch, team DM, capture
the flag, and a couple of objective based options. These are all entertaining,
and are fought on well designed maps, though you couldn't say that any of them
are particularly innovative…and the lack of bots means that you'll be forced
to Live play unless you can get at least 8 people in a room for LAN play. Worse,
the game lobby and interface options are unbelievably archaic and downright
painful to use…though Activision has already promised a fix for that in a patch
to be released via Live sometime soon.
The other thing
that is as noticeably missing as a black hole where the sun should be is a coop
mode. Especially given how sweeping the scope of the single player campaign
is, a multiplayer cooperative mode would have put this game all the way over
the top. Instead you'll have to find other players to jam with or replay the
single player campaign over and over again. 3 out of 5
  The Verdict:
Straight up, Call of Duty 2 is a great game. That said, a couple of small touches could have made it the champ to beat for years to come. Its unbelievable graphics, innovative design, and sweeping scope make it a must have…even as its lack of critical multiplayer features and ludicrous damage models make you want to piss in Infinity Ward's Cheerios. |
  The Good: Gorgeous, fun, and innovative.
  The Bad: Shooting someone five times with my M1 Garand before they die pisses the shit out of me, and botless, coop free multiplayer means that you'll be forced to go on-line to play against other people.
  The Overall Ugly: If they patch this game right it could be one for the ages.
  What it's Worth: Market
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