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" Trust me, fellow simians, this Does Not Get Old... "
  Title: Burnout 3 by EA Games
  Format: Xbox Arcade Racer
  Reviewing Monkey: Reader Andrew Eigel
  What This Monkey Thought...
  Graphics: Burnout 3's graphics are stellar,
and a definite improvement over the other games in the series. The Renderware
engine upon which the game is built delivers some intense racing and crashing
situations at a buttery 50fps. This game has not the merest suggestion of a
hiccup, even on the busiest streets clogged with Tuk-Tuk cabs, city busses,
fuel tankers and faux-Fiats.
The cars themselves
remain generic, although the stylings point to otherwise recognizable models,
and their paint jobs can be modified slightly to taste. The finish on the vehicles
gleams as if someone rubbed them obsessively with a cloth diaper for six hours.
A lot of modern
racing games have been trying to catpure that elusive feeling of speed. Earlier
efforts in the genre offered lots of little bits of detail scrolling past as
fast as the platform could pump the polygons. This is still true of Burnout
3, however the developers took a hint from the effects wizards responsible for
the race sequence in The Fast and the Furious. The screen goes blurry around
the edges, and the blur thickens the faster you go, and everything seems to
stretch slightly. Hit the Boost button, and the camera performs a very slight
zoom, allowing you to see farther ahead. As a result, this is the first racing
game I've ever played where I actually FELT like I was going 150mph.
Unlike others in
the genre, THIS racer revels in it's car-nage (pun intended). Collisions produce
a veritable fountain of sparks, and realistic vehicular damage is modeled so
subtle you're not likely to catch the transitions happening. And then there's
Crash Time, the slow motion, bullet-time effect the game shamelessly uses to
show off it's many wrecks like a drunk co-ed on spring break. There's nothing
that'll bring a tear to the eye of any true gamer faster than taking down an
opponent and sending him flying through the air in slow-mo, glass shards glittering
in the realistic lens-flare, to explode into a sizeable fireball upon impact
with terra firma. Aw yeah. I can feel the love.
The backgrounds
are luscious, vibrant and even contain destructible elements which can give
you the edge, such as when you drift around a close corner on a French-Riviera
street, smashing through table and chairs and park benches for those extra few
tenths of a second in a close one-on-one race. The tracks are crowded with detail...
buildings, trees, backdrops, billboards (advertising other EA games)... hell,
even readable (and accurate) street signs in the local language. The small touches
count in a big way for a lot of the roads, too. You'll zip past rustic gas stations,
campgrounds (with Winnebagoes!) and I even thought I saw a sasquatch one time.
Ok, so I lied about the sasquatch, but given the sheer perfectionist skill that
went into scenery you often shoot through at 150 mph, seeing one wouldn't have
felt out of place.
A word should also
be said about the soundtrack. Whoever is in charge of this aspect must have
listened to hundreds of hours of demo tapes, and, in the end, chose the most
evocative tunes I've ever heard underlying race gameplay. Spanning the spectrum
from the Ramones to Franz Ferdinand, it is nothing short of Genius. Seriously,
this is the first game where I actually ripped the mp3's to listen to outside
the game. 4.5 out of 5
  Playability: The most concise thing that
can be said of Burnout 3 is that it's a racer for gamers who don't dig racers.
It succeeds in this by fixing a few of the things that the casual gamer finds
frustrating about the genre. First off, there's the simplicity of the controls
themselves. Burnout 3 has Left, Right, Reverse, Brake and Boost. All the cars
go the same top-speed, as there is no tuning element here. That being said,
you can attain Boost by driving as recklessly as possible. Tailgating, bumping,
racing full-speed against the flow of traffic, all these things help you fill
your Boost meter and allow you to get an additional 10-20mph edge over your
opponents. The elegance of this scheme means that anyone can pick up the controller
and be driving like a pro inside of 15 minutes. The thumbsticks are beautifully
responsive to your slightest twitch, which is good when you often have less
than a second to evade an oncoming bus. By the same token, it is very hard to
over-steer. If you smash up your ride, it's likely you hit another car, not
the guardrail. Other racing games often punish the hapless driver with penalties
to their time (putting them behind in the over all race) and a lame accident
animation, which doesn't so much as mar the car's finish. B3's wrecks cause
the action to slow to a crawl for the explicit purpose of giving you a chance
to wreak your revenge. While you're going down the game switches into Crash
Time, and you gain the ability to control your car's trajectory slightly in
mid-flight. That means if you are skilled and lucky enough, you can tag a passing
opponent's vehicle in an After Touch Takedown. Ordinarily, a wreck would mean
you would loose precious Boost, but an After Touch means that not only did an
opponent suffer your fate, but you also get to keep your Boost meter full. This
simple mechanic turns what would ordinarily be a game-stopper into another chance
to get ahead for playing well.
The gameplay modes encompass
many of the other tropes often found in racers: Time trials, one-on-one, straight
out races against 5 others, and a Gran Prix. The most impressive thing about
B3, though, is the remarkably fun modes not seen in other racing games. One
of these is Road Rage, and yeah, it's as fun as it sounds. You have a time limit
and a target rich environment, and you must take down as many opponents as possible.
The AI is good, but you are often better. Fast, simple, brutal, and oh-so-satisfying.
Crash Junctions, the other mode first introduced in Burnout 2, are part puzzle
and part suicidal catharsis. The object in these vignettes of flaming joy is
to run your expensive sports car into traffic and cause the absolute biggest
pileup you can manage. After a certain set number of impacts, you attain the
ability to invoke the Crashbreaker, which basically blows up whatever is left
of your car. As in Crash Time, you have the ability to maneuver your flaming
hulk to cause more accidents or to pluck from midair the few scattered bonuses
and power-ups that hang enigmatically above the road. And the more damage you
cause (calculated in dollars) the more and bigger crash vehicles you unlock,
from the SUV all the way up to the City Bus and the Tractor Trailer. Each is
more massive and explosive than the last, leading to ever more complex and kinetic
pile-ups. Nothing I have played this year comes close to the sadistic glee I
feel when Crashbreaking next to a tanker truck. Trust me, fellow simians, this
Does Not Get Old, even after 60-odd Junctions. 5 out of 5
  Multiplayer and Replayability: In a word, endless. It moves you from dinky 110mph compacts to screaming 270mph Formula 1, constantly challenging you to learn and relearn the courses, literally backwards and forwards. At no time during my 100+ hours I've spent did I ever feel as if the game was rushing me or offering me a challenge I couldn't rise to. A friend of mine bought the game and was significantly behind my own progress, and yet it was still challenging to race in a slightly slower car when I played single-player at his house. The tracks change in different areas depending on the type of race, and the races never seem to be the same way twice. The crash modes alone are worth the price of admission. Their massively destructive, slow-motion evolution of pileups continually beckons the player to just get that LAST car involved. The ever-proceeding unlocked vehicles are the carrot drawing you in, further and faster. Add in multiplayer on the same screen, or online with 5 other coco-locos and you have a game which will last and last... at least until Burnout 4. 4 out of 5
  The Verdict:
Burnout 3 is a rare game. It offers casual and veteran gamers alike a screamingly fun destruction racing game that never takes itself seriously. Its controls are simple and responsive, its graphics are some of the prettiest to be found on any console, and its framerates are ridiculous. Its soundtrack thumps along under the squealing tires and explosions, and NO other game mode this year will elicit more cackles of pure retribution than Road Rage. Get a copy for yourself, then invite a bunch of other chimps over. Chances are, they'll buy one for themselves the next day. |
  What it's Worth: Full price... A steal if you can find it used.
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